Crusaders of Light: Attributes
Attributes: Overview Description
Strength Increases Warrior Physical Damage. 1 Point of Power = 1 Point of Physical attack. This stat has no effect for Rangers and Mystics
Vitality Affects Maximum HP, 1 point of Endurance = 15 HP
Agility Increase Ranger Physical Damage. 1 Point of Agility = 1 Point of Physical attack. This stat has no effect for Mystics and Warriors
Intellect Increase Mystic Magic Damage. 1 Point of Intellect = 1 Point of Magic attack. This stat has no effect for Warriors and Rangers
Spirit Affects Maximum MP, Physical Armor, and Magical Armor. 1 Point of Spirit = 50MP + 1 Physical defense and 1 magical defense
Movement Speed Affects movement speed when not mounted
Attributes: Physical Description
Attack Affects Physical attack attributes for Warriors and Rangers. For warriors 1 point of Power = 1 point of Physical DAmage, for Rangers 1 point of Agility = 1 point of Physical Damage
Defense The higher the defense the less damage you take from Physical Attacks
Piercing This value counters physical defense
Crit Affects the Critical rate for physical attacks and skills. Physical Crit is countered by Physical Crit resistance
Crit Resist Reduces the rate of Physical Critial hits from happening
Hit Rating Increases the chance of hitting with Physical Attacks and Skills. This affects Warriors and Ranger skills and attacks. Against Non-Players such as Bosses in Raids, you need to have 100% Hit Rating to have all attacks hit. Against targets with attributes such as dodge or parry, it will vary.
Dodge When targetted by a physical skill or attack, this is the percent chance to dodge and not take any damage. Increasing Hit counteracts Dodge
Accuracy When attacking with a Physical attack or skill, this reduces the chance of a Parry, the higher this value, the lower chance of a Parry happening. All heroic mode bosses have 15% Parry.
Parry When targeted by a physical skill, a sucessful Parry will reduce the incoming damage by 40%. Increasing this value only increases the chance of Parry, not the amount parried. All bosses and monsters in raids and team raids have a base Parry value
Attributes: Spell Description
Spell Damage Affects Magic attack attributes for Mystics.
Spell Defense Reduces the damage taken from Spell skills and attacks
Spell Pierce Counters Spell defense
Spell Crit Affects Magic Attack and Magic Skill use critical rate. Increasing Spell Crit Resist prevents Spell Crit from happening
Spell Crit Resist Reduces the chance of Spell Crit happening
Spell Accuray Used for Spell Attack hit rate. If the target has Evade your attack may miss. This stat only affects Mystics. Against Non-Players such as Bosses in Raids, you need to have 100% Spell accuracy to have all attacks hit.
Evade When targeted by a Magic skill or attack, this is the percent chance to dodge and not take any damage. Increasing Evade counters Spell Accuracy
Spell Resist When targetted by a magic skill, a sucessful Resist Skills will reduce the incoming damage by 40%. Increasing this value only increases the chance of Resist
Spell Penetration When attacking using a Magic skill or attack this helps negate any Resist Skills your target has.
Attributes: Other Description
Stun Resist Reduces the rate of Stun hits from enemy
Stun Boost Influences the chance to stun enemy
Slow Resist Reduces the rate of Slow Down hits from enemy
Slow Boost Influences the chance to slow down enemy
Immobilize Resist Decreases the chance to be immobilized from enemy
Immobilize Boost Influences the chance to be immobilized enemy
Freeze Resist Decreases the chance to be freezed from enemy
Freeze Boost Influences the chance to freeze enemy
Fear Resist ???
Fear Boost ???
Vulnerable Resist ???
Vulnerable Boost ???
Knock Back Resist Decreases the chance to get knocked back from enemy
Knock Back Boost Influences the chance to knock back enemy
Crushing Resist ???